## Sine Wave

###### theory

Algorithm to take our sine wave from one side of the Scratch screen to the other, on repeat:

forever:
let Θ = (angle)
y = (amplitude) × sin Θ, for:
-(screen_width)° ≤ Θ ≤ (screen_width)°
if angle > screen_width, let Θ = -(screen_width)

###### implementation

###### questions

1. Variable effects
Explain what happens if you increase or decrease the initial variables:

`screen_width`

`amplitude`

`speed`

*angle*

2. Gamify
Use this sine wave as patrol code for an emeny in a game of your choosing.